Showing posts with label Dredmor Mods. Show all posts
Showing posts with label Dredmor Mods. Show all posts

Saturday, April 21, 2012

Dredstuck: ...wait, you mean you were still working on it?


 After months and months of not-particularly-hard work, the first version of Dredstuck, my Homestuck-Themed Dungeons of Dredmor mod is complete!

As mentioned previously, this version focuses on adding skills and items based on Dave Strider in the form of the "Hipsterology" skilltree, which gives powerful, melee-oriented stat buffs in exchange for dehibilitating penalties. It also gives starts you with the Broken Caledscratch, which can potentially be crafted into one of the beast weapons in the game!

It also implements something I like to call "True Alchemy", which provides special recipes that allow you transmute crafting materials!

If you saw my last post, then you already know about Flash Step and Unbelievably Ill Jams, but what about the new skills? Let's go over them, shall we?

(DOWNLOAD LINK AFTER THE JUMP)


Thursday, December 29, 2011

I ATE'NT DEAD.


These last few weeks have been rather busy for me, what with Final Exams and Christmas and all that, so I haven't really had much time to work on my Dungeons of Dredmor mod. But now that they're over, I'm happy to say that I now have plenty of time to play Saints Row The Third play Dissadia: Final Fantasy Duodecum 012  play Team Fortress 2  work on it.

So far I've managed to get the fist two skills done for the "Hipsterology" (Dave Strider's) skilltree: Flash Step and Unbelievably Ill Jams.


Flash Step is a simple teleportaion spell with no mana cost and a 15-turn cooldown. While this sounds like a potential game-breaker, using the spell significantly reduces your maximum spellpoints for a significant period of time. I'm still trying to figure out what the right cooldown and debuff times should be, but the concept appears to be sound.


Unbelievably Ill Jams (don't mind the typo) is a simple buff spell that increases your Melee power, dodge rate, Voltaic resistance, and overall nimbleness. The catch is that it reduces your trap sight radius to a an almost comical degree. Again, I'm still tweaking the numbers...


Now, as for the next skill... I'm a little stumped as to what it should be. It's going to be something along the lines of "You run a blog where you tell people they can be individuals by listening to all of your favorite music" or something like that, but I'm not exactly sure how that would translate into a game-play mechanic. After that skill I plan to have something involving either Lil' Cal or Sweet Bro and Hella Jeff, followed by a skill that reflects Dave's status as the Knight of Time.

Ah well, I've still got time to figure that out.